Micro-articles · Ongoing

Absurdity

Exaggerating the ordinary until it reveals something true. Each entry is one pure idea — a sapling that might grow into something bigger, or stay exactly this small.

01

AI · Workplaces · Surveillance

AI, Attendance, Workplaces

  • What if organisations tracked blinks and counted them as micro-sleep?
  • A pay cut because the machine logged too many blinks during work hours.
  • Can you wink at the machine and ask it to look the other way?
02

Nature · Food · Imagination

About Skies and Grains of Rice

  • What if the sky was made of rice — blue when sunny, saffron at dusk?
  • You could reach up and eat as much as you want, maybe a little more.
  • A sky that feeds rather than just watches.
03

Interfaces · Pre-conscious · Interaction

Interfaces That Respond Before You Think

  • Our interactions with technology are translations — symbol to symbol.
  • Can there be an interface as universal as a glass of water?
  • A system that responds to the pre-conscious, before the thought fully forms.
04

Attention · Anxiety · Objects

The Weight of Notifications

  • What if your phone physically gained weight with each unread notification?
  • A device that gets heavier as your to-do list grows longer.
  • You would feel the anxiety before you saw it.
05

Economy · Time · Behaviour

Money That Expires

  • Currency with a shelf life — spend it or lose it forever.
  • Would we hoard less and live more deliberately?
  • Expiry as a design feature, not a flaw.
06

Sound · Capitalism · Scarcity

Silence as a Subscription

  • In a world of algorithmic noise, what if silence was a luxury product?
  • Billed by the hour, cancelled if you miss a payment.
  • Who gets to be unbothered, and at what cost?
07

Memory · Identity · Reflection

The Mirror That Delays

  • A mirror that shows you yourself from ten years ago.
  • Not who you are — who you were, looking back at who you've become.
  • What would you change? What would you protect?
08

Empathy · Objects · Animism

Objects That Apologise

  • A chair that says sorry when you've sat too long.
  • A door that feels bad for slamming.
  • What changes when the things around us take responsibility?